#pragma once
#include "Shader.h"
#include "DXUT.h"
#include "SDKmesh.h"
#include "d3dx11effect.h"


class RefractionShader: public Shader
{
public:
	RefractionShader(void);
	~RefractionShader(void);

	bool Initialize(ID3D11Device*);
	void setShaderParameters(D3DXMATRIX, D3DXMATRIX, D3DXMATRIX, 
		ID3D11ShaderResourceView*, D3DXVECTOR3, D3DXVECTOR4, D3DXVECTOR4, D3DXVECTOR4);



};

